Foot of the Mountain Adventures makes games and supplements for tables that want their worlds to have teeth.
The world exists between sessions. Consequences accumulate. A rumor overheard in a marsh at midnight becomes a political crisis five sessions later.
We work across the OSR, Carved from Brindlewood, and PbtA — adventures, supplements, and original games for players who will surprise you, and worlds that deserve to surprise them back.
Blog: footofthemountainadventures.blogspot.com Patreon: patreon.com/mountainfoot
- Blog: https://footofthemountainadventures.blogspot.com
- Patreon: https://patreon.com/mountainfoot
Happy gaming.
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CURRENT WORK: BENEATH AHKNOOR
A megadungeon you discover, not follow.
Beneath Ahknoor is my main project right now. It's an OSR-flavored megadungeon for Carved from Brindlewood where every level is a mystery to solve. No pre-written map. Collaborative discovery. Every time you go deeper, the dungeon erodes your self.
Free playtest available now. Paid expanded version (0.6) launches April 2026.
→ https://mountainfoot.itch.io/beneath-ahknoor
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GM TRAINING: IT'S WORSE THAN THAT!
Practice making consequences matter. Each volume is a collection of scenarios that uses a specific mechanic from a game to teach you to escalate tension and improvise under pressure.
Designed for narrative game GMs, but the skills carry to any system where choices carry weight.
Winter 2025 ($1) - Two dozen scenarios for improvising consequences with CfB's Night Move mechanic
→ https://mountainfoot.itch.io/its-worse-than-that-winter-2025
Free Samplers (PWYW) - Scenarios to try before you buy
→ https://mountainfoot.itch.io/its-worse-than-that
Coming April 2026: Volume 2 focuses entirely on Devil's Bargains.
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COMMUNITY COPIES
Several supplements offer community copies. Each purchase adds more free copies to the pool.
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RECOMMENDED BY MOUNTAINFOOT
The panic mechanic alone is worth the price of admission. A clinic in making system-produced dread feel like fiction rather than procedure.
Public Access - Kickstarting now!
The Carved from Brindlewood game that showed me the engine could carry any setting. Paranoid investigators, late-night television, and a mystery structure that rewards the table for paying attention. The game that quietly shaped how I think about investigation design.
My introduction to Forged in the Dark, and the best argument for what the engine can do. The Hogmen have lived rent-free in my game lore ever since. Marsh and Jim make pregens with enough wit and specificity that the table is already laughing before the first die hits.
The game my players used to play a game inside a game. The Ruin track gets under your skin in a way hit points never do.
The whole system fits in a sentence: roll a d6 to try something, and failure makes you stronger. A game that puts the philosophy right in the mechanics and never blinks.
Classless characters defined by what they carry. No roll to hit, just do damage. Hit Protection with stats behind it makes every fight feel like it might be your last. Fast, clean, and dangerous.
Smaller collections of material for AD&D or other Old-school games are available for free - though you can always live a tip if you'd like to support the creation of additional supplements.
I'm creating a set of supplements focusing on PC classes and abilities in AD&D, but easy to adapt to the old-school game of your choice. There are community copies available for each of these zines, and each purchase makes more free copies...